By Paul Carsten and Pete Sweeney BEIJING/SHANGHAI (Reuters) - Tencent Holdings, China's largest Internet company by revenue, is betting that one-upmanship between friends playing addictive mobile games will boost revenue from WeChat, a social messaging app used by over half of all Chinese smartphone users. The company, led by billionaire CEO and Chairman Pony Ma, last week released an update to WeChat, or Weixin, hoping the addition of games, paid-for emoticons, or stickers, and a mobile payment system will help it cash in on a client base of more than 300 million people. Tencent doesn't charge users to download and play WeChat's 'freemium' games such as Tiantian Ai Xiaochu, which is similar to "Candy Crush Saga", the world's top grossing app, according to Think Gaming. Instead, WeChat's social networking features encourage friendly competition between players and their contacts by sharing scores.
High-stakes games: Tencent rolls the dice on mobile
By Paul Carsten and Pete Sweeney BEIJING/SHANGHAI (Reuters) – Tencent Holdings, China’s largest Internet company by revenue, is betting that one-upmanship between friends playing addictive mobile games will boost revenue from WeChat, a social messaging app used by over half of all Chinese smartphone users. The company, led by billionaire CEO and Chairman Pony Ma, last week released an update to WeChat, or Weixin, hoping the addition of games, paid-for emoticons, or stickers, and a mobile payment system will help it cash in on a client base of more than 300 million people. Tencent doesn’t charge users to download and play WeChat’s ‘freemium’ games such as Tiantian Ai Xiaochu, which is similar to “Candy Crush Saga”, the world’s top grossing app, according to Think Gaming. Instead, WeChat’s social networking features encourage friendly competition between players and their contacts by sharing scores.
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